![]() Use Spellmaker to create a spell that does 1-1 pts of damage, +1-1/level, then look the spell up in the SPELLS.xx file (where xx is the savegame #), and change it to 99-99, + 99-99/level, etc, etc. ![]() It is much easier to edit the spells, since they're kept in clear hex. If the idea is to increase stats, use the offset 006 change until the values you want to increase are high enough. Leave at least (6*(26-current level)) points available for distribution. Do not go to 100 for each attribute as that will hang the game next time the character gains a level. The number depends on the difference between level 1 and the character's current level. To give a character more attribute points make the following change: (next fight gives the points)Īt the time of the next fight you will get a bunch of points to distribute. Change it from 48 to 4F to get around 1.28 x 10^11 Experience points.įield covers 4 bytes - 409 to 40C (hex) 409 holds the lowest value and 40C holds the highest value. Offset 040C is part of the field for Experience. ![]() Change it from what it is to CC to get around 65K gold pieces. Offset 041F is part of the field for Gold. For example, you can give a character 1,000,000,000 GP like this: Stats are stored in the save game files, which are name saveengn.xx, where xx is the save game number based on the slot you use (for example: the top slot would be saveengn.00, the second saveengn.01, and so on). Boosting stats by editing save game files (HEX editor required). ![]()
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